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HTML2023新年源代码(炫酷动态烟花)

马上就要迎接新年了,新的一年祝大家前途似锦,兔年吉祥。

1.代码效果展示

烟花会一直绽放,字体会逐渐完整明亮,当然也可以根据自己的需要,更改字体内容用在不同的场景,实现一码多用

2.完整代码(复制即可使用)如下:

<!DOCTYPE html>

<html lang="en">

<script>

var _hmt = _hmt || [];

(function () {

var hm = document.createElement("script");

hm.src = "https://hm.baidu.com/hm.js?c923daf3182a4b0ce01878475080aadc";

var s = document.getElementsByTagName("script")[0];

s.parentNode.insertBefore(hm, s);

})();

</script>

<head>

<meta charset="UTF-8">

<title>2023,新年快乐!</title>

</head>

<style>

body {

margin: 0;

overflow: hidden;

background: black;

}

canvas {

position: absolute;

}

</style>

<body>

<canvas></canvas>

<canvas></canvas>

<canvas></canvas>

<script>

function GetRequest() {

var url = decodeURI(location.search);

var theRequest = new Object();

if (url.indexOf("?") != -1) {

var str = url.substr(1);

strs = str.split("&");

for (var i = 0; i < strs.length; i++) {

theRequest[strs[i].split("=")[0]] = unescape(strs[i].split("=")[1]);

}

}

return theRequest;

}

class Shard {

constructor(x, y, hue) {

this.x = x;

this.y = y;

this.hue = hue;

this.lightness = 50;

this.size = 15 + Math.random() * 10;

const angle = Math.random() * 2 * Math.PI;

const blastSpeed = 1 + Math.random() * 6;

this.xSpeed = Math.cos(angle) * blastSpeed;

this.ySpeed = Math.sin(angle) * blastSpeed;

this.target = getTarget();

this.ttl = 100;

this.timer = 0;

}

draw() {

ctx2.fillStyle = `hsl(${this.hue}, 100%, ${this.lightness}%)`;

ctx2.beginPath();

ctx2.arc(this.x, this.y, this.size, 0, 2 * Math.PI);

ctx2.closePath();

ctx2.fill();

}

update() {

if (this.target) {

const dx = this.target.x - this.x;

const dy = this.target.y - this.y;

const dist = Math.sqrt(dx * dx + dy * dy);

const a = Math.atan2(dy, dx);

const tx = Math.cos(a) * 5;

const ty = Math.sin(a) * 5;

this.size = lerp(this.size, 1.5, 0.05);

if (dist < 5) {

this.lightness = lerp(this.lightness, 100, 0.01);

this.xSpeed = this.ySpeed = 0;

this.x = lerp(this.x, this.target.x + fidelity / 2, 0.05);

this.y = lerp(this.y, this.target.y + fidelity / 2, 0.05);

this.timer += 1;

} else

if (dist < 10) {

this.lightness = lerp(this.lightness, 100, 0.01);

this.xSpeed = lerp(this.xSpeed, tx, 0.1);

this.ySpeed = lerp(this.ySpeed, ty, 0.1);

this.timer += 1;

} else {

this.xSpeed = lerp(this.xSpeed, tx, 0.02);

this.ySpeed = lerp(this.ySpeed, ty, 0.02);

}

} else {

this.ySpeed += 0.05;

this.size = lerp(this.size, 1, 0.05);

if (this.y > c2.height) {

shards.forEach((shard, idx) => {

if (shard === this) {

shards.splice(idx, 1);

}

});

}

}

this.x = this.x + this.xSpeed;

this.y = this.y + this.ySpeed;

}

}

class Rocket {

constructor() {

const quarterW = c2.width / 4;

this.x = quarterW + Math.random() * (c2.width - quarterW);

this.y = c2.height - 15;

this.angle = Math.random() * Math.PI / 4 - Math.PI / 6;

this.blastSpeed = 6 + Math.random() * 7;

this.shardCount = 15 + Math.floor(Math.random() * 15);

this.xSpeed = Math.sin(this.angle) * this.blastSpeed;

this.ySpeed = -Math.cos(this.angle) * this.blastSpeed;

this.hue = Math.floor(Math.random() * 360);

this.trail = [];

}

draw() {

ctx2.save();

ctx2.translate(this.x, this.y);

ctx2.rotate(Math.atan2(this.ySpeed, this.xSpeed) + Math.PI / 2);

ctx2.fillStyle = `hsl(${this.hue}, 100%, 50%)`;

ctx2.fillRect(0, 0, 5, 15);

ctx2.restore();

}

update() {

this.x = this.x + this.xSpeed;

this.y = this.y + this.ySpeed;

this.ySpeed += 0.1;

}

explode() {

for (let i = 0; i < 70; i++) {

shards.push(new Shard(this.x, this.y, this.hue));

}

}

}

console.log(GetRequest('val').val)

const [c1, c2, c3] = document.querySelectorAll('canvas');

const [ctx1, ctx2, ctx3] = [c1, c2, c3].map(c => c.getContext('2d'));

let fontSize = 200;

const rockets = [];

const shards = [];

const targets = [];

const fidelity = 3;

let counter = 0;

c2.width = c3.width = window.innerWidth;

c2.height = c3.height = window.innerHeight;

ctx1.fillStyle = '#000';

const text = '2023新年快乐!'

let textWidth = 99999999;

while (textWidth > window.innerWidth) {

ctx1.font = `900 ${fontSize--}px Arial`;

textWidth = ctx1.measureText(text).width;

}

c1.width = textWidth;

c1.height = fontSize * 1.5;

ctx1.font = `900 ${fontSize}px Arial`;

ctx1.fillText(text, 0, fontSize);

const imgData = ctx1.getImageData(0, 0, c1.width, c1.height);

for (let i = 0, max = imgData.data.length; i < max; i += 4) {

const alpha = imgData.data[i + 3];

const x = Math.floor(i / 4) % imgData.width;

const y = Math.floor(i / 4 / imgData.width);

if (alpha && x % fidelity === 0 && y % fidelity === 0) {

targets.push({ x, y });

}

}

ctx3.fillStyle = '#FFF';

ctx3.shadowColor = '#FFF';

ctx3.shadowBlur = 25;

(function loop() {

ctx2.fillStyle = "rgba(0, 0, 0, .1)";

ctx2.fillRect(0, 0, c2.width, c2.height);

counter += 1;

if (counter % 15 === 0) {

rockets.push(new Rocket());

}

rockets.forEach((r, i) => {

r.draw();

r.update();

if (r.ySpeed > 0) {

r.explode();

rockets.splice(i, 1);

}

});

shards.forEach((s, i) => {

s.draw();

s.update();

if (s.timer >= s.ttl || s.lightness >= 99) {

ctx3.fillRect(s.target.x, s.target.y, fidelity + 1, fidelity + 1);

shards.splice(i, 1);

}

});

requestAnimationFrame(loop);

})();

const lerp = (a, b, t) => Math.abs(b - a) > 0.1 ? a + t * (b - a) : b;

function getTarget() {

if (targets.length > 0) {

const idx = Math.floor(Math.random() * targets.length);

let { x, y } = targets[idx];

targets.splice(idx, 1);

x += c2.width / 2 - textWidth / 2;

y += c2.height / 2 - fontSize / 2;

return { x, y };

}

}

</script>

</body>

</html>

3.如何使用,会前端的不用多说,小白如何使用?

(1)复制代码

(2)在电脑桌面新建记事本txt(大神一般都用txt)

(3)在记事本内粘贴代码并保存

(4)最后将记事本txt后缀改为html,点击最后的html文件即可

4.下一个365天,希望大家保持开心,继续努力✊

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